Having this knowledge makes forming Support relationships between units even more fun - just pair up some unlikely allies or mismatched personalities and allow them to interact with each other. It's important to have not just strength but depth to your roster by that point, so having a varied line-up is not just helpful but downright necessary.īy the time you've finished Birthright and Conquest, you'll have spent dozens upon dozens (upon dozens) of hours with each family and their respective allies and gotten to know them pretty well.
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By the end of the campaign, though, you'll need all the help you can get: the challenge ramps up considerably thanks to stronger and greater quantities of enemies that can do you right in. Of course, you don't have to send your most overpowered units into battle every time, but the option is almost too tempting to pass up - not just for the pleasures of victory, but because it's just darn fun to see them paired up with each other. Sibling units like Ryoma, Xander and Camilla were heavy hitters in their respective campaigns, and having them all together on the battlefield will allow you to completely steamroll the opposition at times. You'll be rolling deep with siblings and characters from both sides about halfway through, which can at times feel overpowering. As the campaign goes on more and more allies from both sides eventually come around to trusting Corrin's vision. While Corrin starts this campaign low on units and resources, that won't be the case for too long. Even the most veteran of Fire Emblem players will find the opening chapters of Revelation testing their skills. The mission design will do you no favours as it throws new map-design challenges and novelties, too. This narrative is smartly not wasted by the gameplay and sets the stage for initial missions that are straightforward in objective but challenging in execution - with only a handful of units at your disposal, you have to be more deliberate and cautious when engaging enemies. There are few allies willing to fight with Corrin for the first few missions of Revelation, as their choice to not side with either family made them virtually no friends. We appreciate the scale of Birthright and Conquest's tales, but Revelation's broader view of the world has the opportunity to dive into all the cool stuff bubbling under the surface. By the time Revelation has shown its final hand, you'll have a greater understanding of the scope and severity of the conflict between the two kingdoms and how it fits in with the rest of the world of Fates. Some of these constants emerge in Revelation as well, but the story told here isn't afraid of going its own way - with a title like "Revelation" you'd expect a few fiction megatons, and the tale does go deeper into the lore and history of the world. and Revelation also hits some of these same notes, underscoring the game's theme of fate versus choice. Siding with your adoptive family in Conquest brought an old-school take on the series' gameplay that brought the challenge via seemingly insurmountable odds and objectives to cause this writer to break into a cold sweat.Ī number of the broader story beats were pretty much constants between Birthright and Conquest - a major switcheroo, one character's cartoon villainy, the Sage's quest, etc. Birthright's "new-school" approach to the Fire Emblem formula offered a path with bountiful resources and straightforward objectives as you took up arms with your blood siblings of Hoshido. It's a fun idea that had real impact on how the game played.
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So much so, in fact, that two of the options are sold on their own as alternative versions of the story: Birthright and Conquest. Yes, even to the baby thing.įire Emblem Fates hangs its hat on one crucial player choice with three potential options early on in the campaign. You've got questions, and Fire Emblem Fates' DLC campaign, Revelation, has answers. Where did all those shadow enemies come from? Who is Azura, really? Why didn't the titular Fire Emblem make an appearance? And what's up with being able to make babies with your alleged birth siblings? No matter which path you initially took, Fire Emblem Fates' two campaigns left a number of open questions around what's really happening in the world. Note: Mild spoilers ahead for Fire Emblem Fates Birthright and Conquest.